Tablet UML recognizes the following elements in Use Case diagrams:
Icon |
Meaning |
Drawing Samples |
|
Actor |
Indicates a user, external system, or other external entity that interacts with your system. Shown as a stick figure; but you only have to draw the head of the stick figure. Tablet UML will recognize that as an actor and will draw the rest of the stick figure for you. Actors have a modified context menu:
Besides commands from the standard context menu, this menu contains the following commands:
See Editing Classifiers for details on how to add fields and methods to your actors. |
|
|
Use Case |
Indicates a feature that the system implements on behalf of an
actor. Drawn as an oval.
Use cases have a standard context menu. |
|
|
Class
|
Indicates a type of object or information involved in a use case. Shown as a rectangle with two horizontal dividing lines, marking off compartments to contain the fields and methods of the class; but you only have to draw the rectangle. Tablet UML will recognize that as a class and will draw the horizontal lines for you. Classes have the same context menu as actores (described above). See Editing Classifiers for details on how to add fields and methods to your class. See also . |
|
|
Association, |
See Connectors. |
|
|
Note |
See Notes. |
|
If your Tablet PC pen supports a barrel button or barrel switch, you can easily override the default recognizer rules, and choose the recognized element for each shape that you draw. If you draw a stroke with the barrel button pressed, the automatic recognizer will be temporarily disabled; and when you finish the stroke, the context menu will appear, allowing you to manually recognize the stroke (as described under Context Menus) |
For an easy, affordable UML tool, visit The Tablet UML Company.
Copyright © 2006 by Martin L. Shoemaker/The Tablet UML Company.