Diagrams

A diagram is a Content Pane that you use to create and edit diagrams within your UML model. It contains the following controls:

When you draw shapes in a diagram, Tablet UML will examine the type of diagram you're drawing and interpret each shape as one of the standard UML elements for that diagram type. Thus, the same shape may have different meanings depending on the diagram type. For example, a rectangle on a class diagram is interpreted as a class, and converted to a class element; but a rectangle on a component diagram is interpreted as a component, and converted to a component element. For the most part, you don't have to worry about this. You just draw the "natural" shapes for each diagram, and Tablet UML interprets them correctly. (For details on how to draw each diagram, see the specific diagram types listed below.)

If your Tablet PC pen supports a barrel button or barrel switch, you can easily override the default recognizer rules, and choose the recognized element for each shape that you draw. If you draw a stroke with the barrel button pressed, the automatic recognizer will be temporarily disabled; and when you finish the stroke, the context menu will appear, allowing you to manually recognize the stroke (as described under Context Menus) This has proven to be a simple and practical way to draw different connectors, since it can be tricky to draw different arrow types all as a single stroke.

For specific drawing instructions, see Connectors , Naming, Notes, Selecting , Erasing, Delete from Model, Context Menus, and the individual diagram types.

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