Tablet UML recognizes the following elements in Class diagrams:
Icon |
Meaning |
Drawing Samples |
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Class
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Indicates a type of object or information within the system. Shown as a rectangle with two horizontal dividing lines, marking off compartments to contain the fields and methods of the class; but you only have to draw the rectangle. Tablet UML will recognize that as a class and will draw the horizontal lines for you. Classes have a modified context menu:
Besides commands from the standard context menu, this menu contains the following commands:
See Editing Classifiers for details on how to add fields and methods to your class. |
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Interface |
Indicates a set of functions or services provided by a class. Drawn as a circle. Interfaces have the same context menu as classes (described above). See Editing Classifiers for details on how to add fields and methods to your interfaces. |
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Association, |
See Connectors. |
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Note |
See Notes. |
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If your Tablet PC pen supports a barrel button or barrel switch, you can easily override the default recognizer rules, and choose the recognized element for each shape that you draw. If you draw a stroke with the barrel button pressed, the automatic recognizer will be temporarily disabled; and when you finish the stroke, the context menu will appear, allowing you to manually recognize the stroke (as described under Context Menus) |
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Copyright © 2006 by Martin L. Shoemaker/The Tablet UML Company.